Fernando Hofmann's profileHellen Tomazin's profile

Space Strategy Game


Space Strategy Game
A simplified strategy and resource gathering game prototype with a cartoon art style, set in a galaxy that`s procedurally generated at the beginning of the game.
I researched topics about galaxy structure, star classification and exoplanets (things I actually like a lot), and devised the algorithms that generate the game map based on defined parameters.
Galaxies:
Sample randomized galaxies.
The stars are placed according to templates that outline the base galaxy shape, from two or four armed spirals to rings, ovals, etc. The ratio of stars on each shape and ratio of each star class are also configurable.
Star Systems and Planets:
A desert planet orbiting a sun-like star.
A three planet system orbiting a red dwarf star.
Sample randomized planets. Each line is a different star system.
Each star has a varied amount of planets, and their characteristics are influenced by the star class and their orbit distance, from their size class to their atmosphere and temperature. The planet visual is them generated based on it`s characteristics.
Information screen showing the planets more closely. Habitability isn't calculated yet.
I directed the artist as she created the base surface and atmosphere textures, 5 for each type, and also the lookup textures used in coloring the planets' features.
I also made the custom shaders to achieve the desired style and effects.
One such effect is the different coloring in the atmosphere's "twilight zone".
Viewed from "behind", the planet atmosphere creates an eclipse.
Night side lights are also planned to appear as the planets are colonized.
Space Strategy Game
Published:

Space Strategy Game

Stylized space game with procedural map generation.

Published: